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The next thing to burn your eyes: locative media and augmented reality

January 25th, 2010

This was originally going to be tagged on to the end of my previous blog post about my recent return residency at STEIM. I formed a tenuous link between Amsterdam and the fact that VICE/Nike have created a new app to help iPhone owners get the most out of Europe’s greatest cities, Amsterdam being one of them. However even VICE have journalistic standards to uphold and my pay masters decided that one lousy paragraph at the end of the ‘long and winding road’ that was my residency’s write up was just not good enough to warrant twenty five squids. Fair play to them and shame on me for thinking I could get away with such wanton reckless blagging.

So I’ve decided to write a whole post on the subject of locative media and augmented reality which seems prescient given that everyone is plugging this as the next big thing and when I mention it to non art/tech types I’m still met with blank stares. Before I get into a review of the art and tech of locative media and augmented reality I’ll hit you with my plugged content and earn my monies. Yay for acid soundtrack, nay for Nike who officially suck for abusing pro-skateboarding, worker’s rights and children.

The ‘party line‘ from VBN is that VICE and Nike have teamed together to release an iPhone app called TRUE CITY to help cultural sponges mop up more good times in Europe’s major cities. Paid content promotion aside this is actually pretty interesting stuff as locative media and augmented reality are probably the future. Personally I’m gonna hold out until the whole thing is mounted in ray-bans and I can get the locations of the best crack houses and hookers beamed straight to the back of my retinas. But if you are rich enough to own Apple’s premiere black shiny status symbol (or mugger’s delight – take your pick) and you’re interested in the locations of the best record shops,clubs,events and whore-houses you should download the app and give it a go. Apparently it works by magic and relies on an elite team of cultural vampires to update the app’s database with the locations of the coolest shit and the freshest meat. Just like if you mess with regular vampires they can turn you into a foot soldier of Satan’s army, if you upload the locations of enough cool shit then the app’s moderators will turn you into one of them. Before you know it you’ll be living in Shoreditch, wearing half a watermelon on your head to trendy parties a-la something out of Nathan Barley.

Marketing Blurb

Probably for the best I didn't have access to this form of distraction during my residency or I'd have spent even less time in my atelier working.

DL and have a look! http://bit.ly/NikeUK

This is only the latest in a long line of augmented reality/locative media iPhone apps and before that art installations and military tech development that probably started with ‘head up displays‘ in fighter jets. By this point you’re probably starting to wonder what the buzzwords ‘locative media’ and ‘augmented reality’ mean. This is wandering a little off the kind of development work I do as part of my artistic practice but I’m happy to pontificate on it. Given that a fair portion of the lab at SARC seem to be interested in it, or working with it as part of their practice, I’ve sat through some interesting (and not so interesting) seminars on the subject.

Locative media is basically a buzzword to describe any kind of media content that is tied to a particular geographic region. Normally the set up is this. You have some piece of tech, a GPS enabled mobile phone or a ’special box’ that an artist has hacked together and then the ‘media content’ (i.e. sound/music/visuals/text) spat out by the phone/box/whatever changes depending on the geographic location of the person carrying the tech.

Augmented reality is a bit different in that it basically revolves around the idea of taking a real image and superimposing some extra visual data over the top. Augmented reality is kind of implicitly ‘locative’ in that the tech nearly always augments the reality which is right in front of you, i.e. the local geography of whatever you’re pointing your trendy iPhone’s camera towards.

Speculatively speaking I would say that locative media, within the arts, is on the verge of getting a bit stale and transmuting in to something new, probably augmented reality flavoured. This is just my opinion but how many site specific ‘walkman journeys’ can the arts spew out before the punters start to feel like they’ve heard it all before? Before I get into an epic flame war with any locative media based artists I’d like to state that I probably only feel this way because I often tend to be more interested in how tech artworks work, than the artwork itself. So my opinion counts for very little, it’s like saying how long will punters be content with staring at painted canvas? Obviously the art will continue to develop with the technology. Personally though I’m kinda bored of soundwalks. However while researching around this piece I did find a really interesting article at networkedpublics.org that was talking about how locative media may develop.

“Locative media has been attacked for being too eager to appeal to commercial interests as well as for its reliance on Cartesian mapping systems, yet if these critiques are well-founded, they are also nostalgic, invoking a notion of art as autonomous from the circuits of mass communication technologies, which we argue no longer holds. This essay begins with a survey of the development of locative media, how it has distanced itself from net art, and how it has been critically received before going on to address these critiques and ponder how the field might develop.” – Beyond locative media by Marc Tuters and Kazys Varnelis

Mmm, lovely academic art speak. Note that it points out the attack on appealing to commercial interests, art’s ‘anti-money’ stance has always made me laugh, but I digress.

Matthew Green is a colleague and friend of mine at SARC doing his PhD in the art of locative media. You can read about some of the cool stuff he gets up to with it over at his blog. His installations have been in The Grauniad’s arts section and he’s had residencies in the far east and everything so I’m officially jealous of his success. I wrote to him earlier today to ask for the skinny on the best examples of locative media and augmented reality. Here are his top picks for the arts:

And for the apps:

Which Matt describes as being ‘all a bit like RJDJ for the iphone….’. But Matt’s top pick for locative media artworks are Brighton based collective Blast Theory ‘who make city wide games/experiences by utilising various technologies’. Sounds tasty.

When it comes to augmented reality, writing about it is kind of pointless given the oodles of youtube videos that have been uploaded and slobbered over by tech heads. Personally I say sod the mobile phone I want a headset that looks like something Hicks from Aliens would sport when going on a bug hunt. But then I also want a pulse rifle with over and under grenade launcher. Here are the videos.


So what are we left with other than two new ways to distract ourselves into walking into lamp posts and remove ourselves further from the people around us? What use is locative media and augmented reality going to be to artists given the magic is (allegedly) wearing off with each corporate application? Comments plox, let’s get a debate going.

P.S. Robin Price does not endorse the taking of hard drugs, the prostitution of women or the use of forced labour by sports clothing companies.

P.P.S Neither can he occupy the moral high ground because he takes kickbacks from VICE and currently owns at least fifty items probably produced by child labour. He is however simply racked with lower-middle class guilt which makes it all OK.

P.P.P.S About the next big thing. It’s a good tune and it always has been.

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WTF is this blog even for?

January 9th, 2010

You might have noticed things went a little quiet round here for six months. This isn’t due to any lack of activity on my part. I’m still plodding away building synths, programming computers, making acid, attempting PhD research, teaching, art, etc, etc. It’s just blog fatigue.

Demotivational image of an apathetic man sat at a computer.

Work long enough with computers and you too can be bored to tears by that which you once loved.

For a while I got quite caught up with the following algorithm:

  1. Attempt to make awesome shit.
  2. Write blog entry detailing attempted awesome shit and in process give that shit away for free to all and sundry.
  3. ?
  4. Profit.

This algorithm only really holds water if you can accept the tenuous idea that the warm fuzzy feeling of getting my ego stroked by awstats telling me I have around 2000 hits a month is a profit.

Unfortunately over time I got more and more precious about blogging and less and less willing to post unless I had something totally super awesome and finished to bleat to the world about.

Given that the blog was initially supposed to be:

  • Shameless self promotion.
  • A means of seducing potential employers.
  • A documentary of my artistic practice and development.
  • For the hell of it, filled with cake and win, made with lulz in mind.

Somewhere along the line I obviously forgot about this and became too interested in keeping the customers satisfied which given I’m not actually selling anything (yet) is pretty fucking stupid.

I’m so tired. I’m oh-oh-oh-so tired.

I realised this state of affairs was counter-intuitive, given that I don’t owe anyone anything and I’m pretty sure I could still count on the fingers of no hands how many people would give a shit if I went ‘BAWWWWW’ and deleted fucking everything.

Picture of an anthropromorphic comic rabbit saying "BAWWWW!" while rubbing his eyes

Oh noes my blog's gone wrong.

As such and given I am currently developing some internet art pieces I started to really wonder WTF is this blog for (which led to the above) and by extension WTF is the internet for?

Image of a grinning business man punching the air while looking at a computer. Subtitled 'Internet - A Series Of Tubes!' with the words 'Serious Business' crossed out.

The internet - he understands it. Do you?

I came to the conclusion that ‘teh internet’, a giant series of connected tubes – if you will, is a global tool for wanking and passive agressiveness on a scale hitherto unimaginable.

This idle philosophising didn’t just happen on it’s own. It took months of research on social networking sites to come to this conclusion; which is where we are now. My blog is back. A few things have changed, much will stay the same. The changes are:

  • VICE magazine recently put a call out for bloggers to join their own personal army of sponsored sycophants which given my penchant for VICE’s brand of brutal honesty, I answered. In return for plugging the ocasional link they have alluded to the idea of paying me some monies and sending me their magazine in the post.
  • I will blog more often but about less awesome shit. Sorry, but I’m doing this for me and I can’t be done with my perfectionism anymore. If you like the warez and the tunes then good for you. If you’re expecting me to finish some CAD designs anytime soon to help you with your project then keep waiting…

The constants are:

  • I’m still writing about my continuing adventures in technology, music, visuals, hardware, software.
  • I’ll still give away a fair amount of cake in the form of tunes, code, patches, etc, etc.

As such I’m going to finish with a song and try and earn myself some money in the process.

Simian Mobile Disco are super awesome. You’ve already heard them, even if you don’t know it, after their Hustler track blew up and got licensed over all kinds of stuff, mostly Channel 4 ‘yoof’ type TV show promos. VBS interviewed them and have all kinds of yummy content here on their new heroes site which seems have been sponsored by Vodafone in an attempt to firmly implant the idea of ‘cool indie/dance music’ in your mind whenever you think of the hulking telecomms giant. Please enjoy.

Blogging, Music, Other stuff

MPEG7 Encoder for MaxMSP alpha release now here !

June 26th, 2009

A third of what drove my tv installation piece was the audio analysis software that allowed me to segment, analyse and database the sound track of youtube movies. These had been stripped from the downloads and saved as wavs. At first I wrote a simple slicer and segmenter in VASP that allowed me to get basic amplitude spectral data for entry into a database. But this was hacky, the output data wasn’t standardised making it useless to use with other patches and crashy (it would analyse solidly for ten minutes then crash Max in annoying fashion). So I came back to an MPEG7 audio encoder written under LGPL in Java.

I’d looked at Holger Crysandt’s library early on in my PhD when I was playtesting ways of getting good audio metadata but ended up sticking with Tristian Jehan’s analyzer~ external. This works great with with signals in real time but if you want to analyze say ten minutes of sound then it takes the ten minutes to play it through analyzer~ and log the details. My desire for faster than realtime, offline analysis, was largely what drove me to write a wrapper in max Java around Holger’s library.

Alpha release is here !

Alpha release is here !

The alpha release is now finished and I’m posting a jar file for windows. UPDATED:  NOW MAC COMPATIBLE.

This alpha release includes an example application patch showing off the slicing abilities and a reference text file to talk you through the numerous attributes of the external (though this is a work in progress, you will need to refer to Holger’s website and the MPEG7 audio standard for lots of useful details).

frecycle is a recycle clone entirely in max msp

frecycle is a recycle clone entirely in max msp

The frecycle patch is modelled on Propellerhead’s beat mash up defining Recycle. Simpy load a mono audio wav and drag the slice threshold bar to the right to increase the number of slices. These are automatically mapped to midi keyboard keys starting at midi note number 36. The pitch bender gives +/- 50% pitch range and the funky autosequence gives good results with one or two bar drum loops with the slice threshold moderately low. Enjoy!

To install the alpha release simply download the zip and follow the installation instructions in INSTALL.txt.

DL: Mpeg7Encoder-alpha-distro-mac-compatible.zip

The technically enclined may enjoy the source code at the project’s Sourceforge page.

Hopefully next week I’ll follow up with my meta sampler patch that allows you to use the SQL database to auto map sounds according to their spectral features.

Other stuff, Software , , ,

Journey through a burning brain

May 26th, 2009

Last Saturday as part of the 2009 Symposium on user generated content, interaction and design I had the opportunity to road test my installation piece ‘Journey through a burning brain’ which until I was forced to choose a title for the printed materials was previously known as my ‘youtube TV installation’.

IMG_0683.jpg

Similar to my previous radio piece I chose an old piece of hardware to form the interface which I could then go about subverting. This time a 1970’s Hitachi TV that I found languishing under the stairs when I moved into my flat was put into service along with a gigantic space age TV remote that I found in Maplins. On reflection the space age remote might go next time around as it sort of breaks with the conceit of interacting with an aged decrepit telly.

The central idea behind the piece was to use the content of youtube to provide a navigable database of content which could be reinterpreted through algorithmic cut ups. Again as with my radio piece it’s about the idea of browsing, channel hopping, surfing, constantly hunting through media for the next thing that will satiate us for a moment.

Technically the installation consisted of three laptops running MaxMSP/Jitter, my IR ardiuno box, the telly and remote.  The first laptop took care of downloading, transcoding and analysing videos from youtube, the second receiving and interpreting the user’s clicks and re-sequencing and playing the audio while the third played the videos through my Rutt Etra jitter synth and visualized the youtube database.

It was well recieved at the symposium but I feel that the remote control button’s mapping to the indivual features of the piece needs a little work before I find a gallery where it can sit for a week. I’m now hoping to move the piece online and use google’s youtube API to automatically repost my algorithmic video mashups and then incorporate video rating/play counts as a fitness test for genetic algorithms controlling the sequencing and sample selection.

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Roast

January 12th, 2009
Roast pork, crackling, several veg, yum !

Roast pork, crackling, several veg, yum !

This isn’t strictly speaking news and I don’t know how to post date wordpress entries so I can’t put this where it should be chronologically speaking but BLOODY HELL would you look at that roast! My lurvely gf cooked me this last month before we both went home to our respective families for Christmas. I just thought the world should know, just look at that crackling.

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