I left it a few days before writing up our final day in the project space, to let the dust settle (and the talcum powder – sort of an inside joke but one of the previous artists, Shelby Hanna, had recreated a dust storm with a lot of talcum powder and fans – really wish… Read more »
Posts Tagged: ps2
Today we attacked the perspective problem by slowly rotating the visualisation as we advanced through it, it gave some interesting results but because of time constraints we didn’t get very far so we’re hoping to blitz it tomorrow.
Today we got stuck into a longer stop motion animation, finding an attractive looking loop in the original data set and drawing it out. Sharon looped through a couple of cycles of one part of the accelerometer log before moving to another interesting looking shape in the set, we’ll come back to this and finish… Read more »
As part of this year’s rehearsal rooms project visual artist Sharon Kelly and myself have installed ourselves in PS2’s project space for a week to work more fully on our ongoing collaboration exploring drawing, running, data visualisation and the common ground between visual and digital arts. Today was split between setting up and starting the… Read more »